I created a showcase scene to demonstrate several shaders from my Unity HLSL Shaders album, combining them in a practical environment to highlight their use case.
Using three custom shaders in this scene :
1. Fake 2D Light Shader – Simulating cheap fake dynamic lighting effect
2. Dissolve Shader – Creating smooth character disappearance and transition effect when going through portal.
3. Portal Shader – For portals visual :-)
This scene illustrates how these shaders can interact within a cohesive environment, with visual appeal and technical implementation.
Using this environment from asset store : https://assetstore.unity.com/packages/2d/environments/2d-pixel-art-platformer-biome-american-forest-255694
Using environment assets from asset store and created this small scene to demonstrate shaders one use case.